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Creating a Money Management App for children 

The Brief

Target Age : 8-15

How will kids earn money: Pocket Money, small errands at home, Shagun (We are India and India is big on Shaguns)

  1. Kids need to understand about - instant consumption, savings, sharing

  2. The app will reside on the parent's phone. Whenever kids get money or need to do accounting, they need to access parent's phone. Savings can be generic or tied to a goal. As we are talking beginners, kids can have a maximum of 2 goals. The app will guide them on how much they need to save to reach that goal. Every time they get the money, they need to divide the money between - spend now, save, share.

  3. Show them the value of small savings - e.g. if they save 50 rs every month, in 6 months they will have 300. Whereas rs 50 buys only ice cream, 300 can buy a good to

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Keywords

User Experience

Design

Wireframe 

Visual Design

Design Process

Research Design

the UX Design Process 

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Understand problem

Research Design

Insights

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Analysis

Scenario mapping

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User Flows

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Wireframing

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Visual Design

Understanding the problem

Based on previous experience and knowledge, I started the project with a mind map of children and finance to start with my assumptions and preconceived notions about the topic.

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Research Design

Main Stakeholders

Parents

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Children

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Hypothesis

Parents want to impart the value of money and financial education to children as early as they can.

Children have very little idea and motivation to save money.

Intent

To understand what value do parents give to children’s financial understanding and their phone usage.

To understand what are the views of children towards money and saving.

Questions

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    • What do they do when they get money?

    • Where do they store?

    • What are the things they mostly buy with their own money?

    • Do they try to save money? What are the reasons they save?

    • What motivates them to save?

    • Do they talk about money to children?

    • Do children come to them for financial advice/ tips?

    • What are the major blocks in terms of motivating and helping children understand about finance?

    • What are the apps they let their children use and why?

    • What is the process of them using their phones?

Important Findings

Parents

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Parents want their children to value money but do not know how to impart the required knowledge.

Parents feel 8-9 years is a good age to discuss money with children.

Mostly parents let children use Youtube, educational apps and games. 

The main cause of worry for parents are the children spending on unnecessary and ‘bad’ things.

Children

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Children have very less sources for financial advice/ learnings in their day to day life.

Children found it justifiable to be paid for their chores, but not necessarily with direct money.

Most of the aspirations of children in terms of goals are toys, games and merchandise..

Children mostly save if it is not a very big amount and duration, otherwise they lose motivation.

Benchmarking

A study on 4 major children's money saving apps was made, 

a comparative study was made to understand them better.

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Analysis

Based on the findings and benchmarking, the following are the features that were shortlisted to be included in the app.

Features

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Learning feature to educate when/ how to help children with money guidance

Children’s expense tracker

Lessons for children on value of money, long term savings in a story-telling manner.

Safety and protection feature for children.

Age wise segregation of features.

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Learning feature to educate when/ how to help children with money guidance

Children’s expense tracker

Lessons for children on value of money, long term savings in a story-telling manner.

Safety and protection feature for children.

Age wise segregation of features.

Scenario Mapping

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Multiple children account

for same parent

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Single child account

for parent

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Child using the app for the first time and setting goal

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Child using the app to update and manage his earenings

User Flows

First time Child using the App to set goal

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Wire framing

Parent first time using app- Registration & Child profile

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Child Setting goal for the first time

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Child using app for tracking expenses

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Final Product

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Visual Design

Logo Design

True to the authentic Indian piggy bank for more relatability.

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Earthy colours, Clear message and connectivity with the user.

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Final logo

Colour Pallet

The main app colours were chosen to be bright, happy colours since the app is for children and already such a serious topic like money saving. 

Also the exact pallet was chosen because it showed a connection with Indian culture and celebrations to help build a bond with the users.

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Character Design & Theme

The metaphor of school is used in the story to show a direct relatability with growing up and habit building using nostalgia.

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The characters are designed as simple, cheery caricatures of an identify-able Indian. 

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Final UI

Welcome screen

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Sign In page

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Papa Homepage

Profile selection

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Goal calculation

Kid's home page

Goal setting page

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